> For the complete documentation index, see [llms.txt](https://docs.playriftstorm.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playriftstorm.com/player-guide/forge-center.md).

# Forge Center

The **Forge Center** is a crucial hub within RIFTSTORM, providing two key functionalities: **crafting weapons** and **salvaging weapons**. These features allow players to enhance their arsenal and efficiently manage resources, shaping their playstyle and combat readiness.

<figure><img src="/files/k94ZoEw9Q0sraTiDzzwR" alt=""><figcaption></figcaption></figure>

## <mark style="color:yellow;">**Crafting Weapons**</mark>

At the Forge Center, players can craft new weapons through two approaches:

1. **Random Weapon Crafting:** Players can select to craft a random weapon, using available materials and credits.
2. **Specific Weapon Crafting:** Alternatively, specific weapons can be crafted by utilizing weapon blueprints, which are obtained by completing missions.

When crafting, players also have the ability to customize the **CP potential** (Combat Power) and set a **minimum rarity** for the crafted weapon. However, crafting weapons with higher CP potential and rarity requires more materials and credits. This allows players to strategically choose between conserving resources or investing in more powerful equipment to tackle tougher missions.

## <mark style="color:yellow;">**Salvaging Weapons**</mark>

Players can also **salvage weapons** they’ve acquired through missions. By salvaging unwanted or redundant weapons, valuable resources are collected, which can then be used for future crafting or other in-game advancements. This feature helps manage inventory efficiently, ensuring that each weapon serves a purpose, either in combat or as a source of materials.


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